Diceborn
Diceborn is a fantasy roguelike where fate is forged with every roll. With every level, you will either get new dice or a new companion. Always start with a combination of them. The goal is to see if you can finish up to the 8th level.
Controls:
- Left mouse button to click on anything
How to Play:
- Start a new game, and you will be handed 3 items, which could be dice or heroes.
- A dice could be a numbered dice or a mult dice, which changes your damage calculation.
- Each hero has a different attack value,
- Warrior, 5 Point
- Archer, 8 Point
- Priest, 10 Point
- Shield, 15 Point
- Wizard, 20 Point
- For each level, just press the end turn button; it will trigger the dice roll, and you can see if you have enough damage to defeat the enemy.
- If you have enough, you can advance through the next level button
- If you don't, you will be attacked by your enemy
- If you have enough health, you can keep going
- If you don't, You Lose
- Your shield will tank the damage first, and it will recharge every round.
- You win if you beat the enemy at the 8th level.
Diversifiers:
- Shader- Every enemy you defeat will disintegrate into ashes.
- Balatro - Every run is different; you will not win them all, but the more you win, the bigger the damage you can output.
- A. - You only use your left mouse button to play the game, nothing else.
Assets Used:
- https://mounirtohami.itch.io/pixel-art-gui-elements
- https://brackeysgames.itch.io/brackeys-platformer-bundle
- https://kenney.nl/assets/rpg-audio
- https://kenney.nl/assets/ui-audio
- https://kenney-assets.itch.io/fantasy-ui-borders
- https://godotengine.org/asset-library/asset/3616
- https://sethbb.itch.io/32rogues
GitHub Repo:
https://github.com/YosuaChrialMartono/game-development-game-jam.git
Comments
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all rng no gameplay